

Over the years, Rune developed a thriving and competitive clan community, with players from all over the world joining servers, playing together, and forming clans. The geometries of each swing are immutable – thus players are able to fine tune their movement to the precision of a few pixels, and accurately behead their opponents. There are a variety of attacks available to the player at any one time, dictated by the weapon they hold at that moment. It is a game of spatial orientation in which opponents manoeuvre around each other, swinging in and out of range and attempting to score hits on each other. The expansion, Halls of Valhalla, added one unique mode, which is inspired by football the players are split into team, and score points by dismembering players in the opposing team, picking up their body-parts, and throwing them into the goal. Rune features several multiplayer modes, typical for the time, such as Deathmatch, Team Deathmatch, and so on. However, particular scripted pawns must be activated (killed, moved or tripped) in key zones to initiate certain actions to continue and move the story along. In some levels, players have found alternative ways of getting through to the next level. There is also a special rune which instantly activates Berserk Mode.Īlthough rather linear, Ragnar does not need to kill everything in sight (common in games of the time) to travel from one level to the next. When Ragnar has killed enough enemies in a short span of time, he enters a brief "Berserk Mode", which allows him to resist damage and hit harder. All weapons may be thrown, and deal as much damage when thrown as a melee attack. Repeated strikes unleash a powerful spinning attack. While high-tier weapons tend to be preferable in singleplayer games, all tiers are considered somewhat equal for multiplayer situations due to balancing factors such as speed.ĭepending on the direction of Ragnar's movement, weapons can be thrust, swung overhead, or slashed. Besides these standard weapons, other items such as torches and severed limbs may also be equipped to be used as weapons. Weapons of tier 4 and 5 are two-handed, and may not be used along with shields. Shields may be equipped along with the first three weapons of each class. Each weapon has a unique "Rune Power" that can be activated for a short period of time when the player has enough rune power. Each of the three classes have five weapons, increasing in size as the game progresses. Weapons in Rune are divided into three categories: swords, axes, and maces/ hammers. When collected, they add to the player's rune power.

Late in the game the player wields weapons of enormous size, even though most weapons maintain their usefulness to the end. As the game goes on, as in most games of its type, better weapons are accumulated. The various enemies Ragnar faces include man-eating fish, goblins, zombies, Norse dwarves and other Vikings. It follows a fantasy plot based on Norse mythology. The game casts the player as Ragnar, a young Viking warrior. A sequel, Rune II, was released on November 12, 2019.Ī pen-and-paper adaptation of Rune was published by Atlas Games. The game was re-released digitally under the name Rune Classic in 2012, with the expansion included. A port to the PlayStation 2 was also released under the title Rune: Viking Warlord in 2001. Gordon, a former Loki employee, would also later port Human Head's 2006 title Prey. Both the base game and expansion were ported to Linux by Loki Software. A standalone expansion pack for the game, Rune: Halls of Valhalla, was released in 2001.

Upon release, Rune received generally positive reviews. Built on the Unreal Engine, the game casts the player as Ragnar, a young Viking warrior whose mettle is tested when Loki and his evil allies plot to destroy the world and bring about Ragnarok. The game is based on Ragnarok, showing the conflict between the Gods Odin and Loki and the buildup to Ragnarok. Rune is an action-adventure video game developed by Human Head Studios which was released in 2000.
